What are Siftables?
Siftables are cookie-sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. They act in concert to form a single interface: users physically manipulate them – piling, grouping, sorting – to interact with digital information and media. Siftables provides a new platform on which to implement tangible, visual and mobile applications.
Who [...]
Miles recently had the wonderful opportunity to work with The Next Institute, who’s goal is to be a catalyst for creative and sustainable enterprise. Companies like The Next Institute understand the market and growing need for designers in a leadership position.
Miles helped The Next Institute create and conceptualize pitches, while providing post production design services. [...]
Great Article from Jacob Neilson’s Site:
Usability and the utility, not the visual design, determine the success or failure of a web-site. Since the visitor of the page is the only person who clicks the mouse and therefore decides everything, user-centric design has become a standard approach for successful and profit-oriented web design. After all, if [...]
By any measure, Halo 3 is one of the most wildly-successful consumer software interfaces in recent memory: more than 1 million players played the game in its first 24 hours on Xbox Live; over 8 million copies sold to date; and “over 100,000 pieces of user generated content being uploaded daily […] 30 percent higher [...]
Bring Your Wireframes to Life
To tackle the classic “how to prototype rich interactions” problem, Alexa Andrzejewski developed a process for translating static screen designs (from wireframes to visual comps) into interactive experiences using Flash. Requiring some fairly basic ActionScript knowledge, these prototypes proved to be a quick yet powerful way to bring interaction designs to [...]
Click here to try the demo
OptimalSort is card sorting made easier using web based software.
With an elegant user interface, powerful analysis and outstanding support we can help you run successful card sorts better than you ever thought possible.
This is a screenshot from ‘The 21 Steps’, by Charles Cumming on We Tell Stories. The site does pretty interesting mashups, utilizing sites including Google Maps and Twitter to tell a stories.
As a Creative Director at Fiver Media during 2007 -2008 I oversaw the development of all products for one of our major clients; The Bodog Entertainment Group. This included brand strategy, product excellence initiatives, interactive gaming & web experiences.
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Great Article from Jacob Neilson’s Site:
Usability and the utility, not the visual design, determine the success or failure of a web-site. Since the visitor of the page is the only person who clicks the mouse and therefore decides everything, user-centric design has become a standard approach for successful and profit-oriented web design. After all, if users [...]
“Our goal for user interface design is to have the interface positively support users’ endeavors and never intrude adversely. The interface should be transparent to the task the user is trying to accomplish and be efficient, satisfying, and fun to use. “
Simplicity: Don’t compromise usability for function
Keep the interface simple and straightforward. Users benefit from [...]
As a Creative Manager we are in charge of nurturing the technical and professional development of our teams. Obviously the “title” is not as important as the actual functional role and value an individual brings to an organization. But I think we could establish a general nomenclature that we could apply across the board. An [...]
websnapr is a screenshot service that lets you post screenshots to your by simply referencing the image url in your content. The image above is a websnapr screenshot.
After you register for a developer key, you will be able to provide access to up to 250,000 screenshots every 30 days. Each screenshot includes some text in [...]
Another interesting attempt at mouseless interaction. You will need a webcam to try it out, but this site uses gesters based on four focal points in your webcam window. Check it out.
Publicis & Hal Riney
As an interactive instructor at the Vancouver Film School : Digital Design Department, I get asked number of questions around the subject. Whether it is term one student at VFS or a senior designer the tendency to open photoshop and get it done is still the greatest temptation. Some user experience professionals have greater [...]
Illustration by Christopher Fuller
A Podcast from Vizthink ‘08: Written by Jeff Parks.
Another great article by Boxes and Arrows
Get your new OmniGraffle Web Design Templates.
This web design template for OmniGraffle Professional provides the basic layout for a design deliverable including the following master canvases: document title, section title, wireframe (portrait and landscape), storyboard, and blank. The wireframes were created at 950px wide with guides following the Blueprint CSS Grid system. Wireframes also have 2 [...]
One of the most common questions people ask me is what should be in an IDD. My response is generally this. We often as design professionals get caught up in process. We know that all design processes start with a problem / opportunity, an understanding of business drivers (KPI’s) and then you need to solve a [...]
The design world is anticipating the release of another creative tool that strikes some fear into the hearts of developers. There have been many past attempts at allowing designers who generally feared entering the foreign matrix of action script and DHTML. Fireworks had us excited with work flows that could be reused in flash, newer [...]
As the co-manager of a team of 60, Miles developed a core competency map; professional development & performance review plan for Riptown Media; a company with 700+ employees
Collective Members: Miles Nurse
Miles recently created the Riptown thinktank. A user experience led team who collaborated with all members of product and business development with a focus on research, concept development, prototyping, and user testing. The goal was to explore new areas of user experience & revenue within the online entertainment space and develop conceptual plans for future [...]
Miles recently got an opportunity to work with some of the folks from Adobe and VFS on the Reel Ideas Studio This is Adobe’s annual project at the Cannes Film Festival in which they introduce a select number of students to their software and have them film and edit movies in a [...]
As Miles and his team embarked on a journey to innovate within the on-line gaming world he knew redefining an entertainment product would be incredibly challenging. “Project House Edge” was an opportunity for his team to design a broad range of game products and supporting brand presence. The goal was to support establishing Bodog as [...]
Concepts for a new Casino Product re-design. The redesign was to include be more inclusive of women and use a new tag line “celebrate winning”
Collective Members:
Miles Nurse
Role: Senior Producer
Miles spent the weekend working on a Riptown SLAM project. SLAM Projects also known as Deep Dives (made famous by IDEO) are projects in which you are given extremely aggressive time lines to accomplish huge amounts of design work. They are usually 2 -3 days in length.
Using this as our inspiration we decided to have [...]