As many people know one of my pet peeves is nomenclature and titling in the world of design. If we could establish a skills matrix and positions that where universal it would provide a clearer path for career development and allow us to communicate with a similar language. This is NOT to replace competency mapping [...]
As a Creative Director at Fiver Media during 2007 -2008 I oversaw the development of all products for one of our major clients; The Bodog Entertainment Group. This included brand strategy, product excellence initiatives, interactive gaming & web experiences.
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As a Creative Manager we are in charge of nurturing the technical and professional development of our teams. Obviously the “title” is not as important as the actual functional role and value an individual brings to an organization. But I think we could establish a general nomenclature that we could apply across the board. An [...]
Another interesting attempt at mouseless interaction. You will need a webcam to try it out, but this site uses gesters based on four focal points in your webcam window. Check it out.
Publicis & Hal Riney
Illustration by Christopher Fuller
A Podcast from Vizthink ‘08: Written by Jeff Parks.
Another great article by Boxes and Arrows
Miles recently created the Riptown thinktank. A user experience led team who collaborated with all members of product and business development with a focus on research, concept development, prototyping, and user testing. The goal was to explore new areas of user experience & revenue within the online entertainment space and develop conceptual plans for future [...]
Ahh the design process. How do you make it work, who should be involved when. Who should sign off what? Well due to the requests of many colleagues I created this simple visual chart of the design process.
The Riptown User Experience Department was challenged by the founder of the Bodog Entertainment Group to create a strategy that would push the boundaries of the Bodog Brand and create the most compelling entertainment experiences available on the web. The task fell upon the user experience strategy team to create a pitch that would define [...]
A process that utilizes the strengths of agile + user centered design processes. It outlines the strengths of a detailed pre-production phase followed by iterative build cycles. See if this can help you create world class software applications.
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Originally created as part of a concept called “Countdown to 2010.”Miles created a prototype of an online rewards system designed to help maximize the number of people in Vancouver who are active in the lower mainland area. It was a project Miles hoped VANOC organizers would be interested in as a part of the Olympic [...]