Halo unleashed through ux design

halo3

By any measure, Halo 3 is one of the most wildly-successful consumer software interfaces in recent memory: more than 1 million players played the game in its first 24 hours on Xbox Live; over 8 million copies sold to date; and “over 100,000 pieces of user generated content being uploaded daily […] 30 percent higher than YouTube on a daily basis.” It’s probably safe to say that more cumulative man-hours have already been spent in Halo gaming lobbies than in Microsoft Word! But H3 is distinguished for another reason, too. It’s one of the earliest—and definitely one of the highest-profile—mass-market video games to benefit from the contributions of a dedicated interaction designer.

Read the full article at boxesandarrows

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